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  • LEVEL DESIGN PROCESS AND ENVIRONMENT ART


    INTRODUCTION
    Baby is a fps survival horror game with gripping storyline. for detailed information about the game, you can explore the BABY page.

    TOOLS UTILIZED: -

    • Unity Engine
    • Pro builder
    • Photoshop
    STATUS: -
    The game is currently in the production stage.
    DURATION: -
    I took one month to complete the basic level as I am a solo developer working on.

    WORKFLOW
    My design workflow is broken down into stages: research, layouts, blocking out, and environment art. this helped me to know the design progression and give me more flexibility to make changes anytime.

    RESEARCH: -
    My workflow has been started from research stage where I focused on abandoned hospital somewhere in the forest and collected the pictures of abandoned hospital interior, horror elements to fit in it and added pacing.







    SKETCHING LAYOUTS: -
    I continued my design process by sketching the layouts in 2D top-down views on butter sheets. I created a linear level design to evoke a sense of mystery and horror. 



    BLOCK OUTS (GREYBOXING): -
    I used pro builder tool in unity engine for making the block out. This allowed me the flexibility to make changes rapidly. therefore, I designed outline of level without any primitives' shapes. 






    ENVIRONMENT DESIGN: -
    I used the free unity library asset called Hospital Horror Pack. this asset helped me to bring my imagination out and fit perfectly for abandoned hospital. meanwhile in the design process, I maintained the dark color palate, low lighting and attention details like water leakage, blood, greasy.





    FINAL DESIGN 



    CONCLUSION
    The baby game helped me to learn the linear level design process. where, I encountered many issues and improved my designing process from researching to final level design. but also allowed me to iterate and refine my design at each stage, ultimately leading to a successful level layout and atmospheric game environment. 

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