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  • INDUSTRY PROTOTYPE DESIGN PROCESS


    INTRODUCTION

    The 'Industry' level is a multiplayer map inspired by FPS shooting games, designed to encourage strategic encounters between teams through interconnected pathways, central lobby and establishing proper pacing. 3 weeks from sketching to block outs

    TOOLS UTILIZED: -

    • Unity Engine
    • Pro builder
    • Adobe photoshop

      DURATION: -

      3 weeks, from initial sketching to block out stage.


      WORKFLOW
      My designing workflow has been started from the initial stage of researching and imagination of how should level looks like.

      RESEARCH
      I did research for the map was to create a level that makes the battel more intense and drives offensive and defensive round progression. therefore, I have taken some of the inspirations from most popular FPS games and real-world locations and environment. which I divided into 3: - real world images, inspired games images and environment-based images.









      SKETCHING LAYOUTS
      Based on my research, I began sketching a rough 2D top-down layout on butter paper. I started by adding pathway flows and then continued by adding chock points, connecting pathways, objectives and actual map design.



      ROUGH PAPER LAYOUT

      DIGITAL LAYOUT


      BLOCK OUTS (GREYBOXING)
      Using the digital 2D layout made the block out process faster. by utilizing pro builder tool in unity engine, I was able to create block out level which is filled with grids and primitive shapes.

      GAMEPLAY FOOTAGE (PLAY TEST)


      FINAL 2D MAP




      GALLERY








      CONCLUSION
      This industry prototype pushed me to explore the full workflow of level creation. I learned a great deal throughout the process, from sketching to block out, and also blending the industry and historic place together, immersive game level structure. Ultimately, my primary focus was on efficiency and delivering the level within the set deadline.

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